A Ship That Remembers
v0.1.021 Jul 2026RiftCommand team

The dockyard crews know your hull by now. They know the scorched plating from the last run, the deck sealed after the breach, the shuttle still down for repairs.
Fleet Command has stopped giving you a fresh ship each time. You fly one vessel, and it carries every mission with it. What breaks stays broken until the dock makes it right.
In plain words
- You command one persistent starship with its own name, class and registry.
- Hull damage and losses from a hard mission are still there when the next one starts.
- Time at the dock repairs the ship between missions.
Cost: nothing. It is part of every plan, free included.