Power to the Shields
v0.2.023 Jul 2026RiftCommand team

The reactor gives what it has and no more. Engineering lays the grid out in front of you: weapons, shields, engines, sensors, life support, medical.
Every system you feed is one you starve. A bright shield holds a bad hit. A hot weapon bank wins the exchange, then glows red and starts to protest.
The Chief Engineer will say it plainly. Power sent somewhere is power gone from somewhere else.
In plain words
- You split the reactor's power across six ship systems during a mission.
- What you boost helps the orders that rely on it.
- Push a system too hard and it overheats, which shows on its panel.
- Rerouting is a free action. It doesn't count as an order.
Cost: nothing, on every plan.